Jan 04, 2007, 02:34 AM // 02:34
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#1
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Academy Page
Join Date: Dec 2005
Location: Ministry of Love
Profession: W/Mo
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HvH - Practice Mode
I would like to see a "practice mode" implemented for Hero vs Hero battles.
Would set you against a hero team of your selection. So you can battle, the EXACT type of opponent you want. (setting the skills of these hero's if at all possible.) (no faction gain, no count towards the title)
Also, an "unranked challange" feature so you could practice against a freind. Or face off against that "loud mouth" in the local district. (no faction gain, no count towards title, I know this has been asked for ALOT im just including for GP)
(while I have your attention. Can I get a /sign for removing the 4's over everyones head in HvH? I mean. You cant team up at all. Why create screen clutter by having them shown? Just disable them for that outpost.)
Last edited by nytestalker; Jan 04, 2007 at 02:37 AM // 02:37..
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Jan 04, 2007, 02:39 AM // 02:39
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#2
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Forge Runner
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You could just /roll in the outpost...
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Jan 04, 2007, 02:44 AM // 02:44
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#3
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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You're practise sugestion is already in Place, it's called the Zaishen Challenge and Zaishen Elite. You can select many different teams to play against.
Quote:
Originally Posted by Antheus
You could just /roll in the outpost...
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They disabled /roll in outposts a long time ago, somthing about people doing gambling.
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Jan 04, 2007, 03:14 AM // 03:14
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#4
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Academy Page
Join Date: Dec 2005
Location: Ministry of Love
Profession: W/Mo
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Quote:
Originally Posted by Curse You
You're practise sugestion is already in Place, it's called the Zaishen Challenge and Zaishen Elite. You can select many different teams to play against.
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My apologies, I dont usally go there. You are able to play in HvH maps against AI teams? (probally not user created hero teams, with preset skill bars, so you can REALLY practice and not just beat up on 5 skill using henchmen.)
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Jan 04, 2007, 03:53 AM // 03:53
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#5
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Lion's Arch Merchant
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umm a newbie question.....what does /roll in the outpost do?
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Jan 04, 2007, 04:01 AM // 04:01
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#6
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Academy Page
Join Date: Dec 2005
Location: Ministry of Love
Profession: W/Mo
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Quote:
Originally Posted by kKagari
umm a newbie question.....what does /roll in the outpost do?
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nothing in the outposts anymore. try it in an instance.
/roll 100
Basically, in HvH, players are /roll 100 and whoever rolls higher stays looser leaves, and each progress towards the title faster. Its kinda lame really. Antheus was flamishly telling me my idea didnt matter.
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Jan 04, 2007, 04:15 AM // 04:15
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#7
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Lion's Arch Merchant
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ooh i see thanks
i somewhat felt that i improved in pvp after just....doing pve o_o. like u know, getting to know what skills do and stuff, then you can get a natural feel for pvp sooner or later
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Jan 04, 2007, 04:20 AM // 04:20
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#8
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Forge Runner
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Quote:
Originally Posted by nytestalker
Basically, in HvH, players are /roll 100 and whoever rolls higher stays looser leaves, and each progress towards the title faster. Its kinda lame really. Antheus was flamishly telling me my idea didnt matter.
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Meh, I was more saying HvH is too lame at the moment to bother with it anyway. Don't know if any changes were made yet, or was it only for GvG right now.
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Jan 04, 2007, 04:39 AM // 04:39
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#9
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Why not just...do a real one? You don't lose those cheated commander points if you lose, do you?
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Jan 04, 2007, 06:03 AM // 06:03
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#10
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Academy Page
Join Date: Dec 2005
Location: Ministry of Love
Profession: W/Mo
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Quote:
Originally Posted by shardfenix
Why not just...do a real one? You don't lose those cheated commander points if you lose, do you?
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Lets say I wanted to see how my balanced build faired against a hex heavy team. (looking for weakness's in my build)
If I could create a hero hex heavy team, I would be able to properly identify area's of needed improvement.
Instead of wading through matches against unknown's I would much rather spend 20 minutes or so building what I wanted to test against, then giving it a go.
Also...
This would be an invaluable tool for players to learn how the AI handled certain skill combinations, both from using them and having them used against them.
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